Half-Elf Stats

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

Half-Elf Attributes

 * Ability Scores: Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
 * Size: Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
 * Low-Light Vision: You can see twice as far as a human in conditions of dim light.
 * Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Half-Elf Versatility
Choose one of the following:
 * Drow Magic (Drow Heritage): You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
 * Elf Weapon Training (General): You have proficiency with the longsword, shortsword, shortbow, and longbow.
 * Fleet of Foot (Wood Elf Heritage): Your base walking speed increases to 35 feet.
 * Mask of the Wild (Wood Elf Heritage): You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
 * Sand Runner (Sand Elf Heritage): You always treat sand as normal terrain.
 * Skill Versatility (General): You gain proficiency in two skills of your choice.
 * Sun Elf Magic (Sun Elf Heritage): You can choose one cantrip from the Wizard spell list. Intelligence is your spellcasting ability for it.
 * Swim Speed (Sea Elf Heritage): You have a swimming speed of 30 feet.