Halfling Stats

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.

Halfling Racial Attributes

 * Ability Scores: +2 DEX
 * Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
 * Speed: Your base walking speed is 25 feet.
 * Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
 * Brave: You have advantage on saving throws against being frightened.
 * Nimble: You can move through the space of any creature that is of a size larger than yours.

Desert Halfling

 * Native to Maezar
 * Ability Scores: +1 CON
 * Ambusher: Your attacks deal +1 damage against foes who haven't yet acted in combat.
 * River Runner: Gain proficiency in Vehicles (Water) and the Athletics skill.

Ghostwise Halfling

 * Native to Northern Dharrenal
 * Ability Scores: +1 WIS
 * Silent Speech: You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Lightfoot Halfling

 * Ability Scores: +1 CHA
 * Naturally Stealthy: You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.
 * Shrewd: You gain proficiency with the Persuasion skill.

Saltfoot Halfling

 * Native to Maezar
 * Ability Scores: +1 WIS
 * Halfling Resistance: You have advantage on all checks made to resist poison and you have Resistance to Poison damage.
 * Magic Resistance: You have advantage on saving throws against spells and other magical effects.

Stout Halfling

 * Ability Scores: +1 CON
 * Simple Life: You gain proficiency with one set of Artisan's tools.
 * Stout Resilience: You have advantage on saving throws against poison, and you have resistance to poison damage.

Vinta Halfling

 * Ability Scores: +1 WIS
 * Friends of Dinosaurs: You gain advantage on all Animal Handling skill checks made with Dinosaurs.
 * Weapon Training: You are proficient with the Battleaxe, Shortbows and Shortswords.